Cinema 4D 4: Prototyping


In the workshop we created 3D prototypes of a beer bottle and drinks can. These prototypes were created by starting with the left half of a profile outline of the can, using the lathe tool this was then extruded round the centre point to form the 3D shape of the can and bottle. For the can material we added reflectance and Fresnel texture to achieve the bushed metal, yet slightly reflective surface look of a drinks can. We then added Jay’s predesigned can label as another texture making sure it was mapped to fit the can.

For the bottle we used some of Cinema 4D’s presents to create the green glass bottle and the liquid inside. A hollow cylinder was then created to fit round the bottle, where we would map Jay’s predesigned beer label onto. We also had to map the outlines of the beer labels onto the cylinder using the alpha channel (black and white), mapping this behind the label design so the back of the label looks white when you look through the bottle, so you are unable to see a reversed version of the label through the bottle which is unrealistic and not as neat.

The environment was then created by adding a background, floor and two lights to form a shadow. Using multiple copies of the can/bottle they were rotated so all angles could be viewed, showing off all sides of the artwork for the render so the product prototype can be well displayed.

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