Cinema 4D 4: Prototyping
In the workshop we created 3D prototypes of a beer bottle
and drinks can. These prototypes were created by starting with the left half of
a profile outline of the can, using the lathe tool this was then extruded round
the centre point to form the 3D shape of the can and bottle. For the can
material we added reflectance and Fresnel texture to achieve the bushed metal,
yet slightly reflective surface look of a drinks can. We then added Jay’s
predesigned can label as another texture making sure it was mapped to fit the
can.
For the bottle we used some of Cinema 4D’s presents to create
the green glass bottle and the liquid inside. A hollow cylinder was then created
to fit round the bottle, where we would map Jay’s predesigned beer label onto.
We also had to map the outlines of the beer labels onto the cylinder using the
alpha channel (black and white), mapping this behind the label design so the
back of the label looks white when you look through the bottle, so you are
unable to see a reversed version of the label through the bottle which is
unrealistic and not as neat.
The environment was then created by adding a background,
floor and two lights to form a shadow. Using multiple copies of the can/bottle
they were rotated so all angles could be viewed, showing off all sides of the
artwork for the render so the product prototype can be well displayed.

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