Cinema 4D 2: Textures and Surfaces


             In the second Cinema 4D workshop we focussed on textures and surfaces you can create in the software and completed three tasks within it. The first of the three was creating a tunnel with spheres shooting down it. We did this by creating an extruded rectangle for the tunnel, adding a twist and a checkerboard material to it to make it more interesting. We also experimented with alternative shapes to a simple rectangle. We then created a sphere, which we added again a checkerboard material to, but this time adding a reflection to the surface as well. Using the emitter and controlling the gravity laws in Cinema 4D we made the spheres become particles that were randomly emitted down the length of the tube.

The second task was adding a noise effect to a plane. We took a flat plane, added a displacer and noise shading, initially in black and white. Then adding a material to it with a gradient through several colours so when animated the wave of colours flow seamlessly.

The third task was a cloth technique. This began by creating a cube, adding the cloth tag to it, then editing the wind and gravity to alter how the ‘cloth’ flowed. We added a material to it with a colour and an element of transparency (alpha). This cube layer was duplicated, a separate material added, and the wind settings ever so slightly changed so they both flowed together weaving in and out of each other. Below are some stills and short animations from tasks one, two and three respectively.


C4D Tunnel from Eve Whelan on Vimeo.





C4D Noise from Eve Whelan on Vimeo.


C4D Cloth Effect from Eve Whelan on Vimeo.

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